Dev C++ Blog
Orwell Dev-C is a full-featured Integrated Development Environment (IDE) for the C/C programming language. It uses Mingw port of GCC (GNU Compiler Collection) as its compiler. Aug 05, 2011 Blog for the new and improved 2011-2015 fork of Bloodshed Dev-C. Saturday, August 27, 2011. Dev-C 5.0.0.0 released And here it is. The long promised Dev-C version 5.0, or 5.0.0.0. As suggested by a user, I've restyled the UI to make up for the major version change. So, if you're willing to translate Dev-C into a language or update. Apr 16, 2020.NET Blog.NET Parallel Programming ASP.NET Blog App Center Blog Azure Cosmos DB Blog Azure DevOps Blog Azure Government Azure SQL Developers’ Corner Brian Harry's Blog Buck Hodges C Team Blog CSE Developer Blog Cesar de la Torre DirectX Developer Blog IoT Developer Java at Microsoft OData PIX on Windows PowerShell Premier Developer Python Q. DevExpress engineers feature-complete Presentation Controls, IDE Productivity Tools, Business Application Frameworks, and Reporting Systems for Visual Studio, Delphi, HTML5 or iOS & Android development. Whether using WPF, ASP.NET, WinForms, HTML5 or Windows 10, DevExpress tools help you build and deliver your best in the shortest time possible.
Script Hook RDR2 is released
Published on Nov 14, 2019
Script Hook RDR2 with the Native Trainer are finally released ! Have fun !
Fallout 4 Shadow Boost is released
Published on Nov 21, 2015
Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Make sure to test it out!
GTA V Classic Handling released
Published on May 23, 2015
GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!
Script Hook is released
Published on Apr 23, 2015
Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !
Reddit mac windows 10 boot camp. Install Windows 10 with Boot Camp Drivers on Old MacBook and MacBook Pro without Boot Camp Assistant. Download Boot Camp 5.1.5722 Drivers. Extract the Drivers on the Desktop. Run CMD or PowerShell as administrator (Use the combination Shift + fn + F10 for right-click) CD into. Apr 19, 2018 Don't do Boot Camp, get an external drive and install Windows 10 on that. If you get something like a 1TB external hard drive, I'd suggest getting a micro USB 3.0 to USB-C cable, thus eliminating the need for a dongle. Personally, I use an external USB. I've been (trying) to use that as my main boot camp windows drive, but it's obviously already not a great drive, and putting in an enclosure and running it through USB has slowed it down even more, and some of the time I can't even boot my Mac from the external drive. Details aside, I need a new solution. Install Bootcamp (Windows 10) on an external SSD/HDD. MacOS Catalina ready! Since I have seen a lot of questions on reddit concerning BootCamp and external drives, I have written a.
Antarestech.com What is Autotune?Auto-Tune is a program that measures and adjusts the pitch of a recording. Antares Auto-Tune 8Building on over 17 years as the overwhelming choice of professional musicians, producers and engineers, Auto-Tune 8 is the new generation of genuine Auto-Tune pitch and time correction.New in Auto-Tune 8 is Antares’ revolutionary new Flex-Tune real-time pitch correction technology. It has been used for quite a long time to correct slightly off-pitch voice recordings, and it’s pretty good at that — most Auto-Tune use you will most likely not hear or detect.However, recently it’s also been used to correct way off-pitch recordings, and it has two negative effects when used like that — it makes the singer’s voice sound distorted, which sounds bad (unless it’s your goal, and in these cases it isn’t), and it shows that the singer isn’t even consistently capable of approximately hitting the notes. Auto tune pro vst free download.
GTA V Native Database
Published on Mar 5, 2015
NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!
CLEO update
Published on Dec 5, 2014
Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.
GTA V Script and Native Research
Dev C++ Bloodshed
Published on Jun 22, 2014

Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.
Dev C++ Blog Video
openFormats I/O update
Published on Apr 18, 2014
openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.
After a couple of years working with this fast and portable C/C++ IDE, I've decided to give it an update. That's because the compiler was getting ancient, and it contained a few bugs here and there. It took a while to get the hang of Delphi, but hereby I present to you Dev-C++ 4.9.9.3:Changes - Version 4.9.9.3 - 24 Juni 2011
- Upgraded the Default Compiler to GCC 4.5.2.
- When encountering an error, Dev will now point you to the error line and (new) positions the cursor next to it.
- Added new -march optimization options (core2, k8-sse3, amdfam10). Also added 'native' and 'generic'.
- Cleaned up the explicit -m(some instruction set) options, and added some important ones.
- Cleaned up the TODO viewer.
- Fixed a bug in the GCC output parser: it used to read 1 byte too much afer the 0 of each line, causing crashes.
- Added a column column in the Compiler log.
- Tweaked the default settings. Enable line numbers by default for example.
- Fixed a bug in the Compiler Set creator: it didn't feel like storing command line options for each Compiler.
- Added more UI controls for frequently used GCC flags like -Wall, -Wextra and -pedantic.
- Moved warning related flag options to a new section called 'Code Warnings'.
- Removed the silly optimization controls. Now has a proper None/Low/Med/High combobox.
- Updated the default directory listings to GCC 4.5.2's directories.
- Removed the [Compiler] section from the ini file. Instead of saving the current Compiler Set twice, it saves a Compiler index to refer to.
- By default GCC4 omits required runtime DLL's from executables. I told it to link them by default.
- And some more stuff I forgot about.
Important notices
- The options format has changed. If you want to reuse an old config file (NOT recommended), or, more importantly, when you're overriding Compiler Options in your project, you need to re-set these project settings once and save the project. You'll then have an updated 4.9.9.3 project file.
- This version has GCC built-in instead of being an aditional package. It also contains D3D9/10/11, GDI, Win32 and OpenGL headers and libraries in that flavor.
Download
The setup can be downloaded here. The source code can be found here.
Dev C++ Bloodshed Download
Problems
Dev C++ Programs
Dev C++ Blog
- FIXED: There seems to be a problem with the default relative include paths not being used properly. I seriously need to fix that soon (this weekend probably, after vacation). Together with a few more things to do, I of course also need to post the source code somewhere.