Resource Hacker Dev C++

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  • ResEdit is a resource editor for Windows programs. There are multiple ways to use it: Software developers: Create you resource script (.rc) with dialogs, menu and then export it as an executable with ResEdit or use the generated script with your usual compiler.
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Why doesn't dev-c resource builder take lines that start with CONTROL '.? I haven't had any trouble with CONTROL lines per se, but make sure it's not using some weird external control (there will be a parameter somewhere in the CONTROL line specifying a filename) because the dev-c resource compiler doesn't seem to like these. Jan 05, 2019  This program is called 'Resource Hacker'. It is a freeware utility to view, modify, rename, add, delete and extract resources in 32 Bits & 64 Bits Windows executables and resource files (.res). It incorporates an internal resource script compiler and decompiler.

The resource-definition statements define the resources that the resource compiler puts in the resource (.Res) file. After the .Res file is linked to the executable file, the application can load its resources at run time as needed. All resource statements associate an identifying name or number with a given resource.

The resource-definition statements can be divided into the following categories:

  • Resources
  • Controls
  • Statements

The following tables describe the resource-definition statements.

Resources

ResourceDescription
ACCELERATORSDefines menu accelerator keys.
BITMAPDefines a bitmap by naming it and specifying the name of the file that contains it. (To use a particular bitmap, the application requests it by name.)
CURSORDefines a cursor or animated cursor by naming it and specifying the name of the file that contains it. (To use a particular cursor, the application requests it by name.)
DIALOGDefines a template that an application can use to create dialog boxes.
DIALOGEXDefines a template that an application can use to create dialog boxes.
FONTSpecifies the name of a file that contains a font.
HTMLSpecifies an HTML file.
ICONDefines an icon or animated icon by naming it and specifying the name of the file that contains it. (To use a particular icon, the application requests it by name.)
MENUDefines the appearance and function of a menu.
MENUEXDefines the appearance and function of a menu.
MESSAGETABLEDefines a message table by naming it and specifying the name of the file that contains it. The file is a binary resource file generated by the message compiler.
POPUPDefines a menu item that can contain menu items and submenus.
PLUGPLAYObsolete.
RCDATADefines data resources. Data resources let you include binary data in the executable file.
STRINGTABLEDefines string resources. String resources are Unicode or ASCII strings that can be loaded from the executable file.
TEXTINCLUDEA special resource that is interpreted by Visual C++. For more information, see TN035.
TYPELIBA special resource that is used with the /TLBID and /TLBOUT linker options.
User-DefinedDefines a resource that contains application-specific data.
VERSIONINFODefines a version-information resource. Contains information such as the version number, intended operating system, and so on.
VXDObsolete.

For more information about predefined MFC resources, see TN023 and TN024.

Controls

ControlDescription
AUTO3STATECreates an automatic three-state check box control.
AUTOCHECKBOXCreates an automatic check box control.
AUTORADIOBUTTONCreates an automatic radio button control.
CHECKBOXCreates a check box control.
COMBOBOXCreates a combo box control.
CONTROLCreates an application-defined control.
CTEXTCreates a centered-text control.
DEFPUSHBUTTONCreates a default pushbutton control.
EDITTEXTCreates an edit control.
GROUPBOXCreates a group box control.
ICONCreates an icon control. This control is an icon displayed in a dialog box.
LISTBOXCreates a list box control.
LTEXTCreates a left-aligned text control.
PUSHBOXCreates a push box control.
PUSHBUTTONCreates a push button control.
RADIOBUTTONCreates a radio button control.
RTEXTCreates a right-aligned control.
SCROLLBARCreates a scroll bar control.
STATE3Creates a three-state check box control.

Statements

StatementDescription
CAPTIONSets the title for a dialog box.
CHARACTERISTICSSpecifies information about a resource that can be used by tool that can read or write resource-definition files.
CLASSSets the class of the dialog box.
EXSTYLESets the extended window style of the dialog box.
FONTSets the font with which the system will draw text for the dialog box.
LANGUAGESets the language for all resources up to the next LANGUAGE statement or to the end of the file. When the LANGUAGE statement appears before the beginning of the body of an ACCELERATORS, DIALOG, MENU, RCDATA, or STRINGTABLE resource definition, the specified language applies only to that resource.
MENUSets the menu for the dialog box.
MENUITEMDefines a menu item.
STYLESets the window style for the dialog box.
VERSIONSpecifies version information for a resource that can be used by tool that can read or write resource-definition files.
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A resource editor is a specialized environment for creating or modifying resources that are included in a Visual Studio project. The Visual Studio resource editors share techniques and interfaces to help you create and modify application resources quickly and easily. Resource editors enable you to view and edit resources in the appropriate editor and preview resources.

The appropriate editor opens automatically when you create or open a resource.

Note

Because managed projects do not use resource script files, you must open your resources from Solution Explorer. You can use the Image Editor and the Binary Editor to work with resource files in managed projects. Any managed resources you want to edit must be linked resources. The Visual Studio resource editors do not support editing embedded resources.

Use the..To edit..
Accelerator EditorAccelerator tables in Visual Studio C++ projects.
Binary EditorBinary data information and custom resources in Visual C++, Visual Basic, or Visual C# projects.
Dialog EditorDialog boxes in Visual Studio C++ projects.
Image EditorBitmaps, icons, cursors, and other image files in Visual C++, Visual Basic, or Visual C# projects.
Menu EditorMenu resources in Visual Studio C++ projects.
Ribbon EditorRibbon resources in MFC projects.
String EditorString tables in Visual Studio C++ projects.
Toolbar EditorToolbar resources in Visual Studio C++ projects. The Toolbar Editor is part of the Image Editor.
Version Information EditorVersion information in Visual Studio C++ projects.

Note

If your project doesn't already contain an .rc file, see How to: Create Resources.

View and Edit Resources

Each resource type has a resource editor specific to that resource type. You can rearrange, resize, add controls and features, or otherwise modify aspects of a resource using the associated editor. You can also edit a resource in text format and binary format.

Super Dev Resources

Some resource types are individual files that can be imported and used in various ways; these include bitmaps, icons, cursors, toolbars, and html files. Such resources have file names and resource identifiers. Others, such as dialogs, menus, and string tables in Win32 projects, exist only as part of a resource script (.rc) file or resource template (.rct) file.

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Resources can also be edited outside of the project without having the project open, see How to: Create Resources.

Note

Properties of a resource can be modified using the Properties window.

  • To edit the properties of a resource, in Resource View, right-click the resource you want to edit and choose Properties. Then, in the Properties window, change the properties of your resource.

  • To undo a change made to the properties of a resource, make sure your resource has focus in Resource View and choose Undo from the Edit menu.

Win32 Resources

You can access Win32 resources in the Resource View pane.

To view a Win32 resource in a resource editor

  1. Go to menu View > Other Windows > Resource View.

  2. If the Resource View window isn't the top-most window, select the Resource View tab to bring it to the top.

  3. From Resource View, expand the folder for the project that contains resources you want to view. For example, if you want to view a dialog resource, expand the Dialog folder.

  4. Double-click the resource, for example, IDD_ABOUTBOX.

    The resource opens in the appropriate editor. For example, for dialog resources, the resource opens inside the Dialog Editor.

To delete an existing Win32 resource

  1. In Resource View, expand the node for a resource type.

  2. Right-click on the resource you want to delete and choose Delete.

Tip

You can also use this method when you have the .rc file open in a document window outside a project.

Managed Project Resources

Resource Hacker Dev C++

Because managed projects don't use resource script files, you must open your resources from Solution Explorer. Use the Image Editor and the Binary Editor to work with resource files in managed projects. Any managed resources you want to edit must be linked resources and Visual Studio resource editors don't support editing embedded resources.

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  • To view a managed resource in a resource editor, in Solution Explorer, double-click the resource, for example, Bitmap1.bmp, and the resource opens in the appropriate editor.

  • To delete an existing managed resource, in Solution Explorer, right-click the resource you want to delete and choose Delete.

Preview Resources

Preview your resources to allow you to view graphical resource without opening them. Previewing is also useful for executables after you've compiled them, because the resource identifiers change to numbers. Since these numeric identifiers often don't provide enough information, previewing the resources helps you quickly identify them.

The following resource types provide a visual layout preview: Bitmap, Dialog, Icon, Menu, Cursor, Toolbar

The following resources don't provide a visual preview: Accelerator, Manifest, String Table, Version Information

To preview resources

  1. In Resource View or a document window, select your resource, for example, IDD_ABOUTBOX.

  2. In the Properties window, select the Property Pages button.

    Tip

    Use a shortcut, go to menu View > Property Pages.

    The Property page for the resource opens displaying a preview of that resource. You can use the Up and Down arrow keys to navigate the tree control in Resource View or the document window. The Property page will stay open and show any resource that has focus and can be previewed.

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Requirements

None

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See also

Roblox Dev Resources

Working with Resource Files
Resource Files
Resource Identifiers (Symbols)
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